Watching: Xna procedural planet wireframe





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XNA Procedural Planet II XNA Procedural Planet II
Posted by: glitchenzo

Video duration: 30 seconds

A massively updated LOD algorithm.
- uses square meshes instead of spherical
- faster shader
- planet is Earth-sized (100x larger than before)
- simple spherical lighting
- updated depth buffer
- updated camera
I'm still having some issues with Z-fighting as well as floating point error.

Related: 3d, fbm, noise, perlin, planet, procedural, shader, vertex, xna

Procedural Planet in XNA Procedural Planet in XNA
Posted by: glitchenzo

Video duration: 30 seconds

Here is a quick video of a procedural planet I made in XNA. It uses real-time Perlin Noise in the vertex shader through 8 octaves of fractional Brownian motion (fBm). The LOD algorithm is my own, but it is inspired by Spherical Clipmaps.

Related: 3d, fbm, noise, perlin, planet, procedural, shader, vertex, xna

XNA Procedural Planet Wireframe XNA Procedural Planet Wireframe
Posted by: glitchenzo

Video duration: 30 seconds

Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it never changes the actual level of detail. It is mainly to show how the squares are setup and moved.

Related: 3d, fbm, noise, perlin, planet, procedural, shader, vertex, wireframe, xna

 

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