I just found a bunch of random clips taken through the NPC Camera tool in my file and decided to compile a video together. Enjoy.
Music: Blackjack - Performed and written by Airbourne
These are some Muzzle Flashes I have created for DoDs in photoshop with stock brushes. I think they look a bit more realistic and brighter.
Sorry about some of the flashes not appearing but this is a result of lower fps than during filming.
Please rate and download at FPSBanana!
http://www.fpsban ana.com/sprites/1697
A vehicle made in gmod with dual suspension, sorry for the bad driving I was on the phone, once you will download it you will see how much better it actually is.
Go to garrysmod.org and use keyword : mingey
Simple video showing off my new tracers for Day of Defeat : Source.
Steam forums link :: http://forums.steamp owered.com/forums/sh owthread.php?t=70519 0
Tutorial result for Andrew Kramer's tutorial on www.videocopilot.net
EDIT :: Sorry for the squishyness(?) but it was created with the widescreen comp setting.
Hey there. I decided to try and revamp my old Fume FX test to see if I could get a nice effect. Unfortunately the power went out in the middle of the night while I was rendering. So it isn't complete but you can judge from what I have so far.
A sort of CarBomb thing... I animated the Humvee flying up and then falling and rolling etc because the mesh was all screwy so I couldn't use Reactor. Anyway enjoi! Oh yeah, this is my second FumeFX test, it took about 1 1/2 hrs to simulate but it had to be cut short because my brother wanted on.
The only faceposer test I actually took the time to put in game, try out, and record. All the others were learning experiences in the program itself. His waveing animation doesn't play properly and I have no idea why.
My 4th test in 3dsmax with FumeFX (I have only uploaded 2) which I think came out alright. I finally got smoke to not look like a big black blob! Now it looks like a white steam! Lol, oh well, I'll get it soon. Anyway enjoy.
Recoil was simply fbf... no realism or effort put in.
MuzzleFlash was made using stock 3dsMax effects.
Weapon modeled by me.
Simple shell modeled by me and animated with reactor.
One of my very earliest animations using 3dsMax.