A test of the first software keyboard prototype developed with mingus and pygame - both Python packages.
Recorded with gtk-RecordMyDesktop. The sound is channeled through Jack Rack (for a little reverb) using jack.
Works on Linux, Windows and Mac.
A video of a demo I made.
It shows a few simple vertex transformations.
The demo runs realtime. You ca5n get it http://www.geometria n.com/Ian's%20Shader %20Demo.zip, it may or may not work depending on your system. You need Python, PyOpenGL, and PyGame.
This will be a little game created with Python and Pygame. The objective is, Finish the game finding items (i don't know what yet..) and solving arithmetic problems. (spanish)
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Será un pequeño juego creado con python y pygame. El objetivo es terminar el juego encontrando cosas ( no se qué aun ), y resolviendo problemas aritmeticos. (Español)
This is StegaVorto, a game which appeared to me in a dream, and when I awoke I knew I had to program it. More info and a download of the game is at http://james.hamster republic.com/?p=130< br />
Programmed in python+pygame. Source code available.
Whilst reading this fine book, I thought it would be fun to way to prove I was "getting it" by re-implementing the games in Python/PyGame.
Follow my progress on my blog: http://booyaa.org/20 08/11/17/arrested-ga ming-development-an- introduction/
Stayed up until 6:30 am the other night, and made this.
Its simple, and not done yet.
There is minimizing and restoring windows, moving windows around.
I would like to make it so the "selected" window goes to the top, which is my next goal.
I am thinking about using it in the UI of my game. I think it would be nicer then what I have now :)
Coded in Python and Pygame.
Whilst reading this fine book, I thought it would be fun to way to prove I was "getting it" by re-implementing the games in Python/PyGame.
Apologies for uploading this a second time, I'm having technical difficulties.
Whilst reading this fine book, I thought it would be fun to way to prove I was "getting it" by re-implementing the games in Python/PyGame. This is an early prototype from Chapter Two, consider this the reference material for the PyGame implementation.
my mini-LD#5 entry. it's a 'cover version' of GBGames LD#11 'minimalist' game. You can download and play it from here: http://omgwtfgames.c om/2008/11/maximalis t-gbgames-ld11-minim alist-minigame-meets -survival-horror/ (Windows & Linux).
Video demostrativo del juego Freeclimber para la Open Source World Conference 2008 (OSWC'08 Málaga)
Freeclimber es un juego de escalada virtual controlado con el movimiento de las manos desarrollado para sistemas GNU/Linux
This is the start of a blood bowl like game I have been working on. It looks like the GUI and other engine stuff are slow but its the capture hogging my cpu.
Uses the EMANT380 Bluetooth DAQ to interface to the Honeywell HMC1052 Magnetic Sensor. Display as Avionics Instrument. Program using Python, Pygame and Win XP, Vista
Video duration: 213 seconds
Global video hits: 131
Finally got a bit of time to work on the game! Stupid school :(
Anyway, this is a demonstration of Towns. There are only 2 right now; of course there will be more. But it is a good example of how it works.
Everything was coded in Python with Pygame by MNICY